Parent Company

CompuSage®, LLC

CompuSage®, LLC is the parent company responsible for the 40 years of Learning Science R&D leading to today’s IMB.

CompuSage®, LLC is the parent company of BatterUp®, National Math Bee® and International Math Bee®.

CompuSage proudly provides educational software for use in primary, secondary, postsecondary, and graduate-level education.

MISSION

Amplified learning, grounded in objective truth

Equipping parents and teachers to amplify learning of foundational, objective reality within the disciplines of mathematics and natural sciences, toward the attainment of the utmost understanding of overall, objective truth.

For over 25 years, CompuSage®, LLC has expanded student learning to be available around the world. Growing availability to students in grades 1–6 is focused primarily on developmentally appropriate learning within the disciplines of mathematics and the hard sciences.

  • Commitment to promoting fun in learning and excellence among students, parents, and teachers.
  • Effective and efficient implementation of Learning Sciences in face-to-face and online educational processes across multiple instructional settings.

OUR HISTORY

25 years of learning-science R&D

Milestones

Feb 2001

CompuSage®, LLC established in the State of Alabama to facilitate distribution of BatterUp® and ongoing R&D of instructional technologies.

2006–2010

  • Implementing the BatterUp® game as the National Math Bee®, a non-profit, multi-state learning community, in conjunction with The McWane Center®, a non-profit, interactive science museum in Birmingham, AL     (June 2006–2010).
  • R&D for instructional technology design and implementation.
  • 2006 – 2010      Instructional Design and Consulting.

  • Working directly with students, parents, and teachers to optimize specific learning venues.

2020- 2026

  • The National Math Bee® grew into multiple countries and became the International Math Bee® in 2020, with its rebuild finalizing in 2026.
  • Implementation of well-established cognitive science to build innovative, evidence-based learning pathways.
  • Acquisition and mastery of foundational, objective facts and knowledge for early learners.
  • Improving instructional efficiency and effectiveness toward mastery over calibrated evaluations.
  • Development of objectively logical thinking and a better understanding of larger and larger aspects of reality.
  • Implementing evidence-based learning science within instructional technologies.
International Math Bee
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